I have been reading about command. Strategic, operational, and tactical command, you know the sort of thing. Anyway, I have decided that Swarming (military)
may be the best article on Wikipedia for the following two lines:
Swarming does not require good military intelligence alone, but intelligent soldiers who can manage multiple information streams and keep situational awareness. It is not advisable to have a soldier so engrossed in displays that an enemy can sneak up and hit him over the head with a rock. One of the challenges of designing modern networked systems is not to overwhelm the users with information...
LOL. Seriously though, it's a valid concern. From personal experience, it's not an uncommon occurence to get shot to shit while checking your map or adjusting your settings in an online FPS - as real combat becomes more "online", the analogy becomes closer.
In the 1980s, the Soviets developed an Operational Maneuver Group (OMG) for a fast armored thrust deep into NATO defences east of the Rhine River. An OMG was expected to exploit strategic surprise with a force equal or greater than an armored division, featuring up to 700 tanks, 500 IFVs, and a substantial number of helicopters.
the scene: a war room deep in a BUNKER somewhere in europe. several GENERALs stand around a table covered in maps.
the door flies open. a young TECHnician runs in from Signals Intelligence wearing grey camo.
GENERALS look up in "general" surprise.
TECH: OMG GUYS!
GENERAL #1: What?
GENERAL #2: OMG?!
TECH: Yes! OMG!
GENERAL #1: Explain, soldier!
GENERAL #2: OMG, General #1!
GENERAL #1: OMG, WTF?
GENERAL #2: O M G. THE RUSSIANS ARE ATTACKING, OMG.
GENERAL #1: OMG Russians?!
TECH: Yes! FFS
GENERAL #1: OMG!
GENERAL #2: STFU DIAF.
RUSSIANS call the BUNKER, face appears on wall ala Zero Wing
RUSSIANS: AYBABTU. YHBT YHL. HAND
GENERAL #1: OMF
GENERAL #2: In Soviet Russia...
I guess that's the strategic surprise they're exploiting, then.